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04 — UX/UI & DIGITAL PRODUCT DESIGN

ArtisanCrafts — Research-Led Marketplace Design


User Research · Journey Mapping · Prototyping



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Introduction


ArtisanCrafts is a conceptual handmade-goods marketplace created for the IBM UI/UX Designer Professional Certificate capstone project.

The challenge was to translate an existing pop-up market and social-media presence into a responsive ecommerce experience that feels authentic, trustworthy and easy to use.

The project focused on helping customers discover products, understand their craftsmanship, verify the maker and complete a confident purchase across desktop and mobile.

My role covered brief analysis, research, competitive analysis, information architecture, user flows, feature prioritisation, responsive wireframing, prototyping and usability testing.




Project Snapshot



Project type

Academic UX/UI capstone

Product

Conceptual handmade-goods marketplace

Primary audience

Conscious shoppers and gift buyers

My role

UX research, strategy, information architecture, wireframing and prototyping

Core challenge

Balancing efficient ecommerce with maker storytelling and trust

Screen constraint

Four responsive screens

Project status

Tested academic prototype; not a launched marketplace


Project Goals

No.

Goal

01

Create an intuitive handmade-product discovery experience.

02

Communicate the stories and processes behind independent makers.

03

Build trust around authenticity, materials and premium pricing.

04

Design a clear journey across desktop and mobile.

05

Prioritise the most important screens within the project constraint.

06

Create an accessible and scalable interface foundation.

07

Prepare clear design documentation for future implementation.


Research & Strategy

The project began by separating confirmed brief requirements from assumptions requiring further validation.

Research area

Question

Audience

Who is most likely to purchase handmade products online?

Authenticity

What evidence helps customers trust an unfamiliar maker?

Product detail

Which materials, dimensions and care information are required?

Premium pricing

What helps customers understand the value of handcrafted goods?

Storytelling

How much maker information supports rather than interrupts shopping?

Discovery

Which categories and filters help customers find suitable products?

Checkout

What information is needed before customers feel ready to purchase?


Research Findings

Finding

Design implication

Authenticity is the primary trust signal.

Show the maker, process, materials, imagery and credible reviews.

Discovery must support inspiration and intent.

Combine categories and collections with practical filters.

Product detail reduces uncertainty.

Include multiple images, dimensions, materials and care information.

Artisan profiles create emotional value.

Provide a visible route to the maker’s biography, process and collection.

Checkout trust is part of the product experience.

Use a clear, familiar and secure-looking purchase journey.

The research was limited in scale, so its findings were treated as directional rather than representative of a complete customer population.



Primary Persona

Olivia Carter

Conscious gift buyer

Goals

Find meaningful gifts, verify authenticity and support independent makers

Motivations

Sustainability, transparency, craftsmanship and emotional connection

Behaviour

Browses categories, filters by price and material and explores maker profiles

Information needs

Images, dimensions, materials, care, reviews and sourcing

Frustrations

Generic imagery, vague descriptions, missing maker context and complicated checkout

Primary device hypothesis

Mobile

The persona was used as a decision lens throughout the project:

  • Does the interface reveal the real maker?

  • Does it provide evidence of authenticity?

  • Does it support discovery without overload?

  • Does checkout feel clear and secure?



Problem & Opportunity Definition

Problem

Design opportunity

Customers cannot easily verify authenticity.

Present maker identity, process, materials and supporting evidence.

Poor navigation disrupts discovery.

Combine structured categories with curated and filter-led exploration.

Premium pricing can be difficult to justify.

Connect product facts with craftsmanship and sourcing information.

Checkout friction damages trust.

Maintain clarity and reassurance through the purchase journey.

Competitive Analysis

The competitive review considered Etsy, Uncommon Goods and Pinterest Shopping.

Adopt

Avoid

Strong product imagery

Crowded navigation

Search and practical filters

Ambiguous handmade status

Related-product discovery

Mixed-quality product information

Visible reviews and policies

Fragmented checkout handoffs

Maker stories and process information

Storytelling that obscures purchasing

Curated collections

Excessive recommendation volume

The opportunity was to combine Pinterest-style discovery with the product evidence, maker identity and checkout confidence expected from a dedicated marketplace.



Information Architecture

Area

Content

Discovery

Categories, collections, search, filters and gift occasions

Product

Images, specifications, materials, care, reviews and delivery

Artisan

Directory, profiles, process stories and product collections

Purchase

Basket, checkout, delivery, payment and confirmation

Supporting information

Saved items, tracking, contact, returns and policies



User & Task Flows

Primary Purchase Flow

DISCOVERY → SEARCH OR BROWSE → PRODUCT RESULTS → PRODUCT DETAIL → TRUST EVALUATION → CART → CHECKOUT → PAYMENT → CONFIRMATION


Product-Filtering Task

OPEN CATEGORY → OPEN FILTERS → SET PRICE → SELECT MATERIAL → APPLY → REVIEW RESULTS → SELECT PRODUCT

Decision point

User question

Item in mind?

Should I search directly or browse?

Relevant options?

Do the results match my requirements?

Enough trust evidence?

Can I verify the product and maker?

Ready to purchase?

Should I add the item or continue exploring?



Feature Prioritisation

Priority

Features

Quick wins

Categories, filters, product specifications, reviews, artisan previews and Add to Cart

High-impact investment

Secure payment, full artisan profiles, responsive accessibility and sourcing information

Secondary

Related products, product video, maker journal and recently viewed items

Future consideration

Personalisation, direct messaging, virtual tours, registries and loyalty

The initial experience remained focused on discovery, authenticity, trust and purchase completion.



Responsive Screen Design

Screen

User goal

Priority content

Home & Discovery

Find a relevant handmade product

Search, categories, collections, filters and featured makers

Product Detail

Assess suitability and authenticity

Images, price, specifications, reviews, maker preview and Add to Cart

Artisan Profile

Verify the maker and process

Biography, studio, materials, sourcing, ratings and collection

Checkout

Complete the purchase confidently

Order summary, guest checkout, delivery, payment and confirmation

Each screen was designed in desktop and mobile formats. The mobile layouts use touch-friendly controls, stacked content and a reduced visual hierarchy.



Prototype & Interaction Design

Interaction

Prototype behaviour

Browse

Move between categories and featured products

Filter

Refine products by price and material

Evaluate

Review imagery, specifications and trust information

Explore maker

Open the artisan profile and return to the product

Purchase

Add the item and progress through checkout

Interface states

Demonstrate default, hover, pressed and disabled controls

The prototype simulates the selected journey but does not process real payments, stock changes or orders.



Usability Testing

A moderated test was completed using the mid-fidelity mobile prototype.

Task

Result

Next validation step

Discover a product

Completed independently; browsing was described as intuitive.

Test filter feedback with additional participants.

Assess authenticity

Product, artisan and trust information was located successfully.

Confirm trust-cue prominence without prompting.

Continue to purchase

Add-to-cart and checkout progression were completed smoothly.

Test form labels and completion with more participants.

No immediate high-severity issue was supported by the session. Because the evidence came from one participant, additional testing is required before drawing broader conclusions.



Accessibility Considerations

Requirement

Design consideration

Hierarchy

Clear headings and predictable content order

Navigation

Descriptive labels and logical task sequencing

Controls

Sufficient touch targets and visible interaction states

Forms

Consistent labels, validation and recovery messages

Colour

Readable contrast and alternatives to colour-only indicators

Keyboard use

Navigable controls and logical focus behaviour

Tools & Methods

Area

Tools and methods

Research

Brief analysis, user interview and competitive review

Definition

Persona, problem statements and opportunity questions

Structure

Sitemap, information architecture and user flows

Prioritisation

Feature classification and impact-versus-effort analysis

Design

Responsive wireframes, UI components and style guide

Prototype

Connected Figma interaction flow

Evaluation

Moderated usability testing and severity assessment

Tools

Figma and FigJam

Challenges & Solutions

Challenge

Response

The brief did not define a detailed audience.

Separated known facts from assumptions and developed research questions.

Commerce had to coexist with maker storytelling.

Integrated artisan identity into the product journey.

Only four responsive screens were permitted.

Prioritised discovery, product detail, artisan profile and checkout.

The catalogue could make discovery difficult.

Introduced categories, collections and practical filters.

Premium pricing required stronger evidence.

Added product specifications, sourcing, process and reviews.

Desktop and mobile needed the same essential journey.

Created paired responsive designs with adapted hierarchy and controls.


Project Outcome

Completed output

Value

Research foundation

Defines audience needs, assumptions and validation requirements.

Information architecture

Organises products, makers and purchasing information coherently.

User and task flows

Connects discovery, trust evaluation and purchase.

Prioritised features

Keeps the experience focused on evidence-backed needs.

Responsive screens

Demonstrates the principal journey on desktop and mobile.

Interactive prototype

Enables realistic task-based evaluation.

Usability findings

Provides initial evidence and future testing priorities.

As this is an educational capstone, it has not been launched as a commercial marketplace and no commercial-performance results are claimed.


Key Deliverables

Research & Strategy

Design & Testing

Brief and scope analysis

Desktop and mobile wireframes

Research-question framework

Interactive Figma prototype

Interview insights

Style guide and UI components

Persona and empathy map

Usability-testing plan

Competitive analysis

Testing findings

Problem statements

Severity assessment

Sitemap and information architecture

Accessibility considerations

User and task flows

Developer-focused documentation

Prioritisation matrix

Success metrics


Skills Demonstrated

UX research · UX strategy · User interviewing · Persona development · Competitive analysis · Information architecture · User flows · Task flows · Feature prioritisation · Responsive wireframing · Ecommerce UX · Interaction design · Prototyping · Usability testing · Accessibility


Conclusion

ArtisanCrafts demonstrates a research-led approach to designing a responsive ecommerce experience.

The project connects product discovery, maker storytelling, authenticity and purchase confidence within one coherent customer journey.

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